The Giant Mole is a boss found in the Falador Mole Lair, just under Falador Park, alongside some baby moles. The Giant Mole's origin and creation are described as "a slight accident involving a bottle of Malignius-Mortifer's-Super-Ultra-Flora-Growth-Potion".
The Giant Mole is located in the tunnels beneath Falador Park. A spade is required to enter her lair. A light source is also needed to be able to see in the dark tunnels. A bullseye lantern, bruma torch, or Kandarin headgear is highly recommended; any candles, torches, or oil lamps will be extinguished if she retreats within melee range. If you are using an unprotected light source such as a candle, you will need a tinderbox to reignite it. If you have achieved 99 Firemaking, you can also bring the Firemaking Skillcape either equipped or in your inventory, as it will act as a light source that cannot extinguish. Alternatively, if a player has completed the quest Making Friends With My Arm and has lit the fire pit within the lair, they will no longer need to carry a light source in their inventory.
When using the Serpentine helm or other venomous weapons, the mole will have a chance to be inflicted with regular poison. The Giant Mole cannot be inflicted with venom. Poison damage will not cause the Giant Mole to burrow.
The most common method of killing the Giant Mole is with Dharok the Wretched's equipment and 1 health (often achieved by guzzling a Dwarven rock cake or by using a Locator orb), as well as having the Protect from Melee prayer active to avoid taking any damage. This results in higher hits that decrease the time it takes to kill her significantly.
The alternative to this low health method, for those uncomfortable with combat at low health (e.g. Hardcore Ironman), is using your best Strength bonus melee gear, or best-in-slot ranged gear with a Twisted bow, the latter of which is the fastest method of killing her.
Having the Falador Hard Diary completed is recommended, as it will provide you with the Falador shield 3. This shield will also work as a locator to the mole's whereabouts by a flashing red arrow on the minimap as long as she is alive. The Falador Hard Diary reward will also make the mole claws and mole skins drop in noted form.
When the mole's health is between 5-50%, there is a 25% chance for any incoming attack, including the attack that does damage to lower its Hitpoints within that range, to cause her to burrow away into another location. This excludes splashed magic attacks, meaning the mole cannot dig when a magic attack splashes on her. There is also a chance that the dirt she digs while burrowing to escape can extinguish the player's light source (shown with dirt splatters on the player's screen), though covered light sources that would not cause gas explosions in the Lumbridge Swamp Caves will be unaffected by this. Since you will be running a lot, it is recommended to bring a fair amount of Stamina or energy potions.
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The Giant Mole is located in the Mole Lair under Falador. The entrance point is located at Falador Park, where there are mole holes scattered on the west side. The closest teleport is the Falador Park option(3) on the Ring of Wealth. Players must bring a spade to dig underground and a light source of some type is required or they will be constantly bitten by bugs. A Fire of Eternal Light can be lit inside the cave after completing the Making Friends with My Arm quest which provides permanent light inside the cave.
Killing the mole is easy, as it doesn't have any unique abilities that can endanger the player.
For low levelled players, they can safespot it with the cavern walls, as it does not move around the safespot to attack players. Ranging is highly recommended when safespotting, as it has low ranged defence. Players meleeing it should activate Protect from Melee and use stabbing weapons, as it has lower stab defence compared to slash and crush.
For high levelled players, the mole can be killed quickly with Dharok the Wretched's equipment, as it is easily possible to kill her within 2-3 hits depending on the player's strength boosting equipment. Simply lower your health to 1 with the Locator orb or Dwarven rock cake, activate Protect from Melee and flick Piety.
When the mole reaches half health and lower, there is a chance that it will dig away to another location in the lair. Without the Falador shield 3 or 4, it can be a tedious task, as players may have to navigate through the whole lair to find the mole. The mole also loses aggression towards the primary target when burrowing away.
Completion of the hard Falador diaries is highly recommended, as players with the shield can locate the mole whenever it digs away. It also notes the 100% drop of mole skin and claws, prolonging trips.
92+ Recommended for Dharok's
40+ (70+ Recommended)
43+ (Protect from Melee, 44+ Eagle Eye, 70+ Piety, 74+ Rigour)
Currently, the Twisted bow is one of the most effective ways of killing the Giant Mole. It offers some of the highest damage of any setup. A dwarf multicannon can also be brought to speed up kills.
Currently, the Tumeken's shadow is one of the most effective ways of killing the Giant Mole. It offers some of the highest damage of any setup, comparable to using a Twisted bow. A dwarf multicannon can also be brought to speed up kills. An added bonus of using Magic is that splashes cannot trigger the mole to dig, meaning players won't have to chase after the mole as much compared to other combat styles.
Using Elite Void Knight equipment with the Twisted bow offers slightly less kills per hour than using Armadyl armour however it benefits from being able to special attack with the Void melee helm & Dragon warhammer. A dwarf multicannon can also be brought to speed up kills.
Currently, the Osmumten's fang offers the most kills per hour while using melee equipment.
Using Dharok the Wretched's equipment offers fewer kills per hour than the Armadyl crossbow, but is a much more affordable option for most players. Use the locator orb or a dwarven rock cake to get down to 1 Hitpoint. Always keep Protect from Melee on when you're attacking the boss. If the player does not own a cape that provides a Strength bonus, they can instead use a cape that provides a prayer bonus to maximise the amount of time Protect from Melee is active before needing to restore Prayer Points.
Using melee without Void Knight equipment offers less kills per hour than Void or Dharok the Wretched's equipment. This setup has the advantage of using cheap gear and not requiring untradable items, making it more accessible for newer players. You should Protect from Melee when in combat with the Giant Mole.
A good light source such as a lit bullseye lantern or Firemaking cape. Not needed if Fire of Eternal Light is built at the entrance.
Special attack weapon (optional)
1-2 Divine super combat potions or Super sets
8-10 Prayer potions
4-5 Stamina or (Super) energy potions
Falador shield 3 or 4
An emergency teleport (optional)