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WoW SoD - Shade of Eranikus Boss Guide in Sunken Temple

Overview

In the depths of the Sunken Temple raid lies the ultimate trial: the Shade of Eranikus. This formidable foe presents a daunting challenge, requiring a well-coordinated effort and strategic prowess to overcome. As the final boss of the raid, the Shade of Eranikus tests the skill and endurance of even the most seasoned adventurers. With careful preparation and execution, victory can be achieved. This guide will outline the key strategies and tactics necessary to emerge triumphant against this formidable adversary.

The Shade of Eranikus encounter is divided into four phases, each marked by significant health thresholds at 70%, 40%, and 10%. Throughout the encounter, players will face a variety of mechanics and challenges that demand adaptability and coordination from the raid group.

Shade of Eranikus by Bleedingraptorclaw on DeviantArt


Shade of Eranikus Abilities

1. Roaring Tremor Roaring Tremor: Releases a shaking roar, causing all enemies within a 200-yard radius to flee in fear for 6 seconds.

2. Lethargic Poison Lethargic Poison: Spits a lethargic poison at players, dealing 300 Nature damage every 3 seconds for 15 seconds. This poison reduces hit chance by 50% and increases ability costs by 100%.

3. Pummel Pummel: Grants the caster 2 extra attacks.

4. Tail Sweep Tail Sweep: Inflicts 760 to 840 damage to targets behind the caster, knocking them back.

5. Corrosive Breath Corrosive Breath: Breathes a wave of corrosive magic at the target, dealing 1140 to 1260 Nature damage and reducing their armor by 33% for 20 seconds.

6. Deep Slumber Deep Slumber: Focuses clouds of slumber around targets.

7. Lucid Nightmare Lucid Nightmare: Shatters the minds of all waking players, inflicting 30000 Shadow damage to them.

Clumsy Dreamwalker:

1. Lethargic Poison Lethargic Poison: Spits a lethargic poison at players, dealing 300 Nature damage every 3 seconds for 15 seconds. This poison reduces hit chance by 50% and increases ability costs by 100%.

2. Deep Slumber Deep Slumber: Focuses clouds of slumber around targets.

Nightmare Crust:

1. Acid Rain Acid Rain: Acid rain falls from above, inflicting 1000 Nature damage to players struck.

Nightmare Whelp:

1. Acid Shot Acid Shot: Spits acid at a target, inflicting Nature damage.


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Strategy

Phase 1 (100%-70%):

- Positioning: The tank should pull the boss while the rest of the raid stacks to its side, avoiding standing behind or in front of the boss due to its Tail Sweep and Corrosive Breath abilities, respectively. Tanks should swap when necessary to manage the Corrosive Breath debuff.

- Mechanics:

- Lethargic Poison: This poison should be dispelled promptly to mitigate its effects on the raid.

- Roaring Tremor: Assign a player to interrupt this AoE fear ability promptly to prevent chaos.

- Deep Slumber: When cast, the raid should move away from the boss to avoid being stunned by the cloud of sleep-inducing effects.

- Lucid Nightmare: Everyone should jump into the nearest cloud to drastically reduce the damage taken from this ability.

Phase 2 (70%-40%):

- Upon reaching 70%, the boss enters a nearly immune state for 20 seconds while summoning two Clumsy Dreamwalkers. Focus on killing these adds while interrupting their abilities and dispelling Lethargic Poison.

- After the immunity phase, the boss resumes normal mechanics from Phase 1 and spawns Nightmare Whelps. Handle these adds based on raid composition, either focusing on the boss with cleave damage or prioritizing adds.

Phase 3 (40%-0%):

- At 40% health, the boss repeats the previous immunity phase and summons new Clumsy Dreamwalkers. Deal with these adds while interrupting and dispelling as before.

- When the boss emerges from immunity, it continues normal mechanics with minor adjustments, such as spawning fewer Nightmare Whelps and introducing Nightmare Crusts. Manage these adds and adjust raid positioning to avoid Acid Rain projectiles.

- Depending on raid composition and DPS capabilities, continue focusing on the boss with cleave damage, prioritizing adds, or focusing solely on the boss if DPS is high enough.


Tips on Shade of Eranikus

Tips for Tanks:

- Maintain consistent positioning of the boss to prevent hitting the raid with Tail Sweep and Corrosive Breath casts.

- Swap tanks after each Corrosive Breath cast to manage the debuff stacks effectively.

- Be prepared to tank the spawning adds during phase swaps.

- If possible, assist with dispelling Lethargic Poison to alleviate pressure on healers.

- Prioritize interrupting Roaring Tremor to maintain control and ensure a smooth kill.

Tips for Melee:

- Save AoE/cleave cooldowns for phase swaps to maximize their effectiveness against summoned adds.

- Utilize gap closers to quickly return to the boss after being moved by Deep Slumber.

- Understand the raid's strategy for the last two phases to optimize your damage output.

- Assist with dispelling Lethargic Poison if necessary to support healers.

- Like other roles, prioritize interrupting Roaring Tremor to contribute to a successful kill.

Tips for Ranged:

- Time instant cast spells with mandatory movement during Deep Slumber to minimize downtime.

- Familiarize yourself with the raid's strategy for the final phases to adapt your damage approach accordingly.

- Spread out during the last phase to minimize movement required for dodging Acid Rain.

- Assist with dispelling Lethargic Poison if possible to assist healers in managing the debuff.

Tips for Healers:

- Prioritize interrupting Roaring Tremor to prevent its devastating effects on the raid.

- Time instant cast heals with mandatory movement during Deep Slumber to ensure efficient healing.

- Spread out during the last phase to minimize movement during Acid Rain.

- Focus on dispelling Lethargic Poison promptly to alleviate pressure on the raid and facilitate a quicker kill.