In the depths of a dark and ominous lair, the tragic tale of Malory, a gifted alchemist, unfolds amidst the machinations of the nefarious Nefarian. Once a beacon of promise in the realm of alchemy, Malory's fate took a harrowing turn when he was abducted by Nefarian, a malevolent force bent on his own sinister designs. Through twisted experimentation that defied the laws of nature, Malory's essence was forcibly melded with the lifeless husk of a dragonspawn, giving rise to a new entity known as Maloriak.
Yet, this unholy fusion came at a grave cost. The brilliance of Malory's mind was overshadowed by the grotesque amalgamation of his new form. Where once there was intellect and ingenuity, now only a dim spark remained, a mere semblance of his former self. Reduced to a stumbling servant in Nefarian's dark domain, Maloriak's existence is a tragic testament to the depths of depravity to which dark powers can descend.
Thus, Maloriak wanders, a pitiful echo of the alchemist he once was, ensnared in a fate that binds him to servitude and shadows, forever haunted by the memories of a life lost to the darkness.
Maloriak Abilities
Stage One:
In this phase, Maloriak engages in a series of alchemical maneuvers, periodically tossing various vials into his cauldron, each triggering distinct effects. The sequence begins with two vials, alternating between Red and Blue, followed by a Green vial, after which the cycle repeats.
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Arcane Storm:Maloriak channels an Arcane Storm, dealing 11310-12690 Arcane damage per second to all players for 6 seconds.
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Remedy:Maloriak heals himself for 25000 health and generates 2000 mana per second for 10 seconds, with the healing amount progressively increasing.
Red Vial:Maloriak tosses a Red Vial into his cauldron, imbuing him with flaming breath for 40 seconds.
1.
Consuming Flames: Maloriak ignites a random player, causing 4500 Fire damage per second for 10 seconds. Additional magic damage taken increases this effect.
2.
Scorching Blast:Maloriak breathes fire, dividing 400000 Fire damage among targets in a 70-degree cone up to 60 yards ahead.
3.
Release Aberrations:Maloriak sets loose 3 Aberrations from their chambers, which then assault the players.
- Aberration:These failed experiments bolster nearby allies' damage and reduce their damage taken using a Growth Catalyst.
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Growth Catalyst:Each Aberration enhances nearby allies' damage by 10% and reduces their damage taken by 20%, including Maloriak and Prime Subjects.

Blue Vial: When Maloriak hurls a Blue Vial into his cauldron, he harnesses freezing magic for 40 seconds.
1.
Biting Chill:Maloriak selects a random player, surrounding them with a ring of frost that inflicts 5000 Frost damage to the target and nearby players within 3 yards. This chilling effect persists for 10 seconds.
2.
Flash Freeze: Maloriak plunges the area around a random player into icy turmoil, dealing 56550-63450 Frost damage to all players within 5 yards of the target. Victims are encased in solid ice for 30 seconds. When the ice shatters, it deals 45240-50760 Frost damage to all players within 5 yards, releasing them and breaking any remaining ice in the vicinity.
3.
Release Aberrations: Maloriak sets free 3 Aberrations from their growth chambers. These monstrous creations immediately join the fray, utilizing their Growth Catalyst to bolster nearby allies and reduce incoming damage.
- Aberration: These twisted experiments utilize a Growth Catalyst to enhance the damage output of nearby allies and diminish the harm they endure.
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Growth Catalyst: Each Aberration augments the damage dealt by other Aberrations within 0 yards by 10% and reduces their damage taken by 20%. This effect is cumulative and extends to Maloriak and Prime Subjects as well.
Green Vial:Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.
1.
Debilitating Slime: Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.
Stage Two:
After reaching 25% health, Maloriak enters Stage Two: Unpredictable Results. In this phase, he ceases vial tossing, intensifies melee strikes, acquires new abilities, and promptly releases all remaining experiments from their chambers.
1.
Release All: Maloriak sets free all remaining Aberrations and two Prime Subjects.
2.
Magma Jets:Maloriak unleashes small fire fissures, dealing 38000-42000 Fire damage to nearby players and leaving a burning effect.
3.
Absolute Zero:Maloriak summons a freezing sphere, exploding near players to deal Frost damage and knockback.
4.
Acid Nova:Maloriak inflicts Nature damage per second to all players.
- Prime Subject:These experimental drakonids augment allies' damage with Growth Catalyst.
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Growth Catalyst:Each Prime Subject enhances other Prime Subjects' damage and reduces their damage taken, affecting Maloriak and Aberrations too.

