Witchcraft Skill Tree in Ravendawn

Witchcraft Skill Tree in Ravendawn

Witchcraft, an archetype believed to trace its roots back to ancient vampiric cults, represents a mystical amalgamation of occult powers coupled with the uncanny ability to draw strength from the vulnerabilities of others. Within the realm of the arcane, few entities rival the prowess of a Witchcraft user. These individuals excel at discerning the weaknesses of their adversaries and possess the dark art of exploiting these flaws to their utmost advantage. It is this unique blend of supernatural aptitude and strategic acumen that renders Witchcraft users exceptionally formidable, transforming them into adversaries to be feared and respected in equal measure. In the shadowy landscape of the mystical arts, the enigmatic practitioners of Witchcraft stand as potent and dangerous wielders of arcane forces.

Ravendawn - Dev Blog - Witchcraft

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Active Skills

Curse Curse: Applies a Curse that deals (45% Spell Power) spell damage to the target every 3 seconds for 15 seconds. Whenever a Cursed enemy dies, generate 10 Aether.

Arcane Pulse Arcane Pulse: Deals (70% Spell Power) spell damage, applying a Pulse Stack that reduces target's (Defense Power) by (5% Spell Power) per Pulse Stack for 10 seconds, up to 3 stacks. Every third Arcane Pulse, deals an additional (20% Spell Power) spell damage.

Leech Leech: Throws a leech at the target, dealing (20% Spell Power) spell damage per second for 10 seconds, healing you by the same amount.

Arcane Torrent Arcane Torrent: Deals (30% Spell Power) spell damage every 0.3 seconds for 1.5 seconds. Increases channeling duration by 0.3 seconds per 10 Aether consumed. Deals (5% Spell Power) more damage per Pulse Stack on target. Does not consume Pulse Stacks on use.

Magic Rupture Magic Rupture: Slows the target by 20% and gives you 20% movement speed for 8 seconds.

Eternal Worms Eternal Worms: Consumes 3 your damage over time skills on the target, dealing 50% of their remaining damage and snaring them for 1.5 seconds. It also healing you for 75% of their remaining damage. Generates 10 Aether per damage over time skill consumed.

Siphon Siphon: Drain mana from your target every second over 10 seconds, up to a total of (200% Spell Power) mana drained, dealing the same amount as damage. Consuming Aether reduces channel time by 1 second for every 10 Aether consumed, the total mana drained and damage dealt remain unchaned.

Shackles of Pain Shackles of Pain: Shackle your target for 5 seconds. If you receive damage from any source, the shackled target will also receive 50% of the damage.

Dispel Dispel: Removes 2 random beneficial effects from the target.

Hex Hex: Turns the target into a toad for 2 seconds. Increases duration for 0.40 seconds per 10 Aether consumed.

Death Touch Death Touch: Consumes a Curse on the target, dealing (250% Spell Power) spell damage. If Death Touch hits the target, Curse spreads to all emies within a small area. Increases damage by (50% Spell Power) spell damage per 10 Aether consumed.

Mirror Image Mirror Image: Creates a copy of you that mimics certain skills at 15% of their effectiveness for 15 seconds. These copies have limited range and cannot move. An additional clone is created consuming 30 and 50 Aether.

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Passive Skills

Note: Something to keep in mind is that you must have at least 3 active skills unlocked to be able to choose a passive one.

Witchcraft Mastery Witchcraft Mastery: Decreases Global Cooldown on spells by 10%.

Cursed Touch Cursed Touch: Increases the total damage of over time skills by 20%.

Creeping Death Creeping Death: Whenever a target is below 50% health, damage over time skills deal 15% more damage.

Arcane Corruption Arcane Corruption: Whenever you deal damage, apply 1 stack of Arcane Corruption to the target ever 2 seconds, every stack of Arcane Corruption will reduce the healing received of the target by 1%. Stacking up to 15 times. When Arcane Corruption reaches 15 stacks, double the healing reduction for 6 seconds and remove all the remaining stacks.

Exploitation Exploitation: Whenever you deal damage to a target with a skill, apply Exploitation to the target, reducing their (Defense Power) by 0.25% while increasing your (Defense Power) by the same amount for 30 seconds, up to 20 stacks. Every subsequent stack will refresh the duration.

Bloodmancer Bloodmancer: Whenever you deal damage over time, heal for 10% of the dealt damage.