Spiritual Skill Tree in Ravendawn

Spiritual Skill Tree in Ravendawn

The Spiritual archetype embodies a profound connection with the intangible aspects of existence, tapping into energies that transcend the physical realm. Those who wield this archetype possess a serene demeanor, often exhibiting a tranquil presence even in the midst of chaos. Their deep understanding of the interconnectedness of all things allows them to channel unseen forces for both defensive and supportive purposes.

At the core of Spiritual magic lies the ability to manipulate energies that are beyond the comprehension of ordinary mortals. This mastery enables practitioners to weave protective barriers out of the very air itself, shielding allies from harm with barriers of wind that bend to their will. Furthermore, they possess the gift of enhancing the swiftness and agility of those they ally with, granting them unparalleled speed and dexterity on the battlefield.

In addition to their defensive capabilities, those who follow the path of Spiritual magic excel at replenishing the vital energies of their comrades. Through their focused concentration and attunement to the flow of mana, they can restore the waning reserves of magical power, ensuring that their allies remain formidable throughout the trials they face.

Ravendawn - Dev Blog - Spiritual

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Active Skills

Cyclone Cyclone: Cast a cyclone, dealing (70% Spell Power) spell damage to the target. Every third cast bounces off to 2 other targets within a medium area around the target dealing (60% Spell Power) spell damage to the main target and (50% Spell Power) spell damage to the second and third target. If Cyclone doesn't bounce it deals additional (20% Spell Power) spell damage to the target.

Barrier Barrier: Creates a barrier around a target that absorbs (240% Healing Power), expiring after 8 seconds. Absorbs additional (25% Healing Power) damage per 10 Aether consumed.

Whirlwind Whirlwind: Deals (50% Spell Power) spell damage. Damage is increased by (30% Spell Power) per 10 Aether consumed.

Regenerate Regenerate: Heals (30% Healing Power) health per second to a target for 10 seconds.

Wind Wall Wind Wall: Creates a 3 tile wide wind wall preventing projectiles from going through for 3 seconds. Targets inside the wall are pushed 1 away.

Force Push Force Push: Pushes everyone around you 3 squares away, slowing them by 50% for 2 seconds.

Air Aura Air Aura: Enchant a friendly target with a wind aura for 2 seconds. After wind aura expires, the target gains 200% of the damage taken as shield for 6 seconds. This shield can't exceed 50% of the target's maximum health.

Windstrike Spirit Windstrike Spirit: Imbuse your target's weapon with wind for 15 seconds, every third basic attack of the target affected by Windstrike Spirit deal additional 50% Adaptative Damage to the target. Increase Windstrike Spirit damage by (20% Adaptative Damage) per 10 Aether consumed.

Party Recovery Party Recovery: Restores (20% Healing Power) health for 15 seconds to the entire party. Regenerates additional (3% Healing Power) health per 10 Aether consumed.

Haste Haste: Increases target's haste attribute by 50% for 10 seconds. Generating 50 Aether, applying Exhausted for 90 seconds. Exhausted players can't receive Haste.

Typhoon Typhoon: Places a typhoon that pulls targets within a medium area to the edge of the typhoon, slowing them by 30% for 5 seconds. Increases slow effectiveness by 10% per 10 Aether consumed.

Healing Air Sphere Healing Air Sphere: Heals (100% Healing Power) health per second for 3 seconds to all party members within a medium area away from the sphere. Increases duration by 1 second per 10 Aether consumed.

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Passive Skills

Note: Something to keep in mind is that you must have at least 3 skill points in that specific archetype to unlock each passive

Meditate Meditate: Increases the effectiveness of your healing over time skills by 20%.

Lingering Impact Lingering Impact: Increases the duration of healing over time skills by 20%.

Celerity Celerity: Reduces the cooldown of all skills by 10%.

Sins of the Many Sins of the Many: Increases (Healing Power) by 4% for each party member nearby.

Wind Mastery Wind Mastery:

  - Your targetable support or friendly skills have a 50% chance to increase target's haste by 10% for 5 seconds.

  - Wind Mastery can stack up to 3 times. Once the maximum number of stacks is reached, the effect duration will not    be renewed.

The Cost of Restoration The Cost of Restoration: Increases your (Healing Power) by 25% but at the cost of 10% (Weapon Power) and (Spell Power).