Version 1.1.1 of Diablo 4 has been rolled out, addressing a multitude of changes in response to the criticism from the previous update. The prior adjustments had increased the game's difficulty and weakened certain classes, making them less competitive against formidable foes.
Check out the updates for your specific Class:
We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses at Level 60 and below remain unchanged.
Bosses at Level 80 have 50% increased health.
Bosses at Level 100 have 100% increased health.
Bosses at Level 120 have 120% increased health.
Bosses at Level 150 and above have 150% increased health.
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
We have made multiple improvements on how damage and other effects interact with active barriers.
Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
Cheat death effects will now work properly when the player has an active barrier.
This also affects PvP play.
Varshan will now break through any Bone Wall segments he dashes through.
The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.
We've increased the stack limit for Elixirs from 20 to 99.
An additional Stash Tab can now be purchased at the Stash with gold.
We have restored the cast time for Leave Dungeon back to 3 seconds.
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
The following Nightmare Dungeon affixes have been removed:
Empowered Elites (Cold Enchanted)
Caged Heart of Spellbreaking
Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
+ All Stats affix replaced with Max Life.
Barrier is now based on maximum Life.
Now properly accounted by conditions checking for the player having a Barrier.
Screen Reader support for reading class icons has been added.
Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.
Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
Fixed an issue where only the first player could activate Points of Interest during Co-op play.
Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
Fixed an issue where the Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
Fixed an issue where the Reset Dungeon button often malfunctioned.
Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.
Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.
The tooltip for the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
This tooltip now properly communicates that it grants +3 ranks to Wolves.
Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
Fixed an issue where shields held by a Necromancer would cover their face in loading screens.
Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
Fixed an issue where the Decrepit Aura malignant power wouldn't trigger when mounted.
Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
Fixed an issue where the Shadow clone's taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
Fixed an issue where the Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
Ex: the damage reduction from the Mana Shield passive.
Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.
Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
Fixed an issue where mounting your steed while moving would behave erratically when playing on console.