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OSRS Xarpus Guide - Theatre of Blood

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Xarpus Guide OSRS

Embark on a chilling journey through the perilous world of Old School RuneScape (OSRS), where brave adventurers face formidable challenges at every turn. Among the shadows of the Theatre of Blood lurks Xarpus, a vampyric king with a connection to bats, captured by Lord Lowerniel Vergidiyad Drakan to serve as a nightmarish boss encounter. This guide aims to shed light on the eerie mechanics of Xarpus, providing a roadmap for intrepid players to conquer this grotesque adversary.

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Mechanics

A group of players fighting Xarpus.

Xarpus has three phases:

1. Recovery (Phase 1):

- Severely weakened, Xarpus channels energy from the ground by exhuming 25 skeletons to rapidly heal, gaining 6 health points per tick for 15 ticks.
- This can be temporarily halted by standing on top of the exhumed remains.

2. Poison (Phase 2):

- After some time from Phase 1, Xarpus begins attacking players with the amount of health it had at the end of Phase 1.
- Releases poison that damages any player in a 3x3 grid centered around the player Xarpus was targeting.
- The poison occupies the affected tile throughout the entire fight, inflicting basic damage of 4 to 8 per tick.
- Damage increases based on the number of skeletons Xarpus was able to absorb.

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3. Counterattack (Phase 3):

- When Xarpus's health drops below 33%, it enters Phase 3 and stops releasing poison.
- Instead, it stares at one quadrant at a time. If a player attacks it from that area, Xarpus counterattacks with a poison strike with a base damage of 50-75 per hit.
- Base damage increases by a percentage equal to 40% of the relative increase in Xarpus's stats from absorbing the skeletons.

These are the main mechanics of the encounter with Xarpus in the Theater of Blood. Good luck in the battle!


Drop

ItemQuantityRarityPrice
The wild hunt.png: Xarpus drops The wild hunt with rarity Always in quantity 1 The wild hunt1AlwaysNot Sold