In this quest, players help King Arthur search for the holy grail. The grail is missing from its original location in Entrana and is protected by the Fisher King in the Fisher Realm. Throughout the quest, players will encounter various challenges and puzzles as they work to retrieve the holy grail.
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Speak to King Arthur in Camelot
Completion of the following quests: Merlin's Crystal
Must be able to defeat a level 120 Black Knight Titan (can be safespotted or flinched)
In the "Holy Grail" quest in Old School RuneScape, players begin by speaking to King Arthur in Camelot. He informs you about the ancient artifact, the Holy Grail, which has been moved into the realm of RuneScape, and his Knights of the Round Table are searching for it.
After speaking to King Arthur, you need to find Merlin, who is located on the 1st floor of Camelot Castle. To reach him, go up the staircase in the main part of the castle and head to the south-east room (not the tower). Once you enter that room, Merlin will appear and provide you with further instructions.
Merlin will advise you to go to a "holy island," which is Entrana. To reach Entrana, you need to take a boat from Port Sarim. However, there are specific item restrictions when traveling to Entrana, and you must leave behind any weapons, armor, and other restricted items before boarding the boat.
Additionally, you are also directed to seek out Sir Galahad, who resides somewhere west of McGrubor's Wood. You'll need to find him during your quest to continue your search for the Holy Grail.
After speaking to King Arthur and Merlin in Camelot, you head to Port Sarim to sail to Entrana. Remember not to bring any weapons or armor, as the monks on the pier will not grant you access to the island if you do so. There is a bank deposit box next to the monks where you can store your gear if needed.
Upon arriving on Entrana, speak to the high priest of the church who will inform you that the Holy Grail is no longer on the island. However, a strange old crone will appear and tell you that the Fisher King is in trouble and you must help him by finding where the six stone heads around the world point to and blow a magic whistle there.
Next, return to Camelot (you can teleport there or use a combat bracelet to teleport to the Ranging Guild) and find Sir Galahad, who resides in a house west of McGrubor's Wood. Let him know that you're searching for an item from the Fisher Realm, and he will reluctantly give you a holy table napkin, a souvenir he took from the Fisher Realm.
With the holy table napkin in your possession, head to the top floor of Draynor Manor and enter the southern room. There, you'll find two magic whistles that you need to pick up. Make sure you have the holy table napkin with you, or you won't be able to see the whistle respawn. Keep in mind that the magic whistles may despawn if you wait too long, but you can make them respawn by exiting and re-entering the room. Once you have the magic whistles, exit the manor through the back door in the south-eastern ground floor room.
after obtaining the magic whistles and being ready to confront the Fisher King, you need to head to Brimhaven. There are several methods to reach Brimhaven:
Once you arrive in Brimhaven, head northwest of the town to the goldmine, and look for a guard tower north of the gold rocks. Under the tower, use one of the magic whistles you obtained earlier, and you will be teleported to the Fisher King's Realm.
In the Fisher King's Realm, be cautious of level 20 poisonous scorpions, especially if your Combat level is below 41. It's recommended to bring antipoison to protect yourself during your exploration
once you have made your way to the Fisher King's Realm and encountered the Black Knight Titan blocking your path, you must defeat the titan to proceed. Here's a summary of the steps to progress through this part of the quest:
speak to King Arthur in Camelot. He will give you a magic gold feather that points towards Sir Percival's location.
Use the feather to guide you to Goblin Village. Find Percival in the east house and inform him that his father wishes to see him. Give him a magic whistle.
Return to the Fisher King's Realm. You can now teleport there using fairy rings (code: "bjr"). Percival is now the new king.
Go upstairs in the castle, take the holy grail, and blow your whistle.
Head back to King Arthur in Camelot and report your progress.
By following these steps, you will have completed the "Holy Grail" quest and helped Percival become the new Fisher King.