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Dungeons that we will have in WoW Cataclysm Classic

With the unexpected proximity of the release of World of Warcraft: Cataclysm Classic, we are pleased to present a comprehensive compilation of the dungeons available in this upcoming expansion. Despite the mixed reception it has garnered, this expansion represents a significant milestone in the game's history. Below, we enumerate the dungeons that will be part of this renewed experience:


Blackrock Caverns

Rumors abound that the subterranean labyrinth of Blackrock Caverns, nestled within the towering Blackrock Mountain, was personally carved out by the malevolent Deathwing. It is said to serve as a clandestine conduit, facilitating the Twilight's Hammer cult's covert transportation of elementals from the revered Mount Hyjal. At the heart of this sinister network lies Blackrock Caverns, housing the cult's searing forge and serving as the stage for their most nefarious experiments. Among these horrors is the twisted metamorphosis of cultists into twilight dragonkin, a testament to the depths of their depravity.

Blackrock Caverns

Deadmines

Legend has it that the vast gold veins within The Deadmines once constituted a significant portion of Stormwind's treasury, bolstering its wealth and prosperity. However, the upheaval of the First War led to the abandonment of these mines, shrouding them in an eerie veil of abandonment and rumored hauntings. It wasn't until the emergence of the Defias Brotherhood that the labyrinthine depths of The Deadmines found new purpose. Comprised of disenfranchised laborers turned ruthless brigands, the Defias Brotherhood seized control of the mines, transforming them into a clandestine stronghold from which they launched their subversive campaigns against Stormwind.

Deadmines

End Time

End Time presents a haunting glimpse into one of the countless potential futures of Azeroth, a bleak reality that would unfold should the cataclysmic machinations of Deathwing remain unchecked. Nozdormu, the Timeless One, has discerned a formidable aberration within this temporal anomaly, effectively sealing off access to pivotal moments of the past, including the retrieval of the elusive Demon Soul. Within this desolate landscape, a solitary and enigmatic entity, untethered by the constraints of time, roams amidst the fractured echoes of history, a poignant reminder of the dire consequences of failure.

End Time

Grim Batol

While Grim Batol's surface may betray little of its true nature, beneath its unassuming façade lies a sprawling mountain fortress, its once-proud halls now defiled within the Twilight Highlands. Originally established as the stronghold of the Wildhammer dwarves, Grim Batol fell into the hands of the orcs, who repurposed it as a grim prison for the Dragonqueen Alexstrasza. Today, the city finds itself firmly gripped by the insidious influence of the Twilight's Hammer cult. Only the most valiant heroes dare to venture into the shadowy recesses of this foreboding stronghold, where they must confront the agents of Deathwing himself in order to thwart the enigmatic evil that lurks within.

Grim Batol

Halls of Origination

Crafted by the mighty titans themselves, the Halls of Origination stand as a testament to ancient engineering prowess, housing an array of priceless relics guarded by formidable sentinels. Whispers speak of a profound secret harbored within these hallowed halls a devastating weapon capable of reshaping the very essence of life across Azeroth. Recognizing its potential, Deathwing has dispatched his formidable agent, Al'Akir the Windlord, in a bid to seize this terrifying artifact. Despite the facility's communication systems succumbing to corruption, the elusive weapon remains beyond Deathwing's reach, shrouded in mystery and guarded by the formidable constructs of the titans.

Halls of Origination

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Hour of Twilight

As the Heroes of Azeroth secure the Dragon Soul from the annals of time, they brace themselves for the ultimate showdown against the malevolent Deathwing. Amidst the frigid expanses of Northrend, the majestic spire of Wyrmrest Temple stands besieged by the relentless onslaught of Deathwing's Twilight forces. In a pivotal bid to safeguard Azeroth's future, Thrall, wielding the Dragon Soul, must navigate the perilous journey to deliver the artifact safely to the temple's hallowed halls. With the fate of the world hanging in the balance, the stage is set for a climactic battle of epic proportions.

Hour of Twilight

Lost City of the Tol'vir

Nestled within the shifting sands of Uldum, the Lost City of the Tol'vir stands as the bastion of the Neferset a faction of the feline-like tol'vir who pledged allegiance to Deathwing. In exchange for liberation from the curse of flesh, which had rendered their stone forms into supple flesh, the Neferset swore fealty to the malevolent dragon. Despite breaking free from Deathwing's grasp, the tol'vir remain ensnared by the dark pact they once made, their souls twisted and their demeanor hostile. As adventurers delve into the depths of this forsaken city, they confront not only the physical manifestations of the tol'vir's corruption but also the haunting legacy of their tragic bargain.

Lost City of the Tol'vir

Shadowfang Keep

Perched ominously upon the southern bluffs of Silverpine Forest, Shadowfang Keep reigns over Pyrewood Village with a foreboding presence that mirrors its dark past. Once the domain of the deranged archmage Arugal and his cursed worgen, these ruins now serve as a haven for sinister entities. The tormented spirit of Baron Silverlaine haunts its halls, while Lord Godfrey and his band of disloyal Gilnean nobles scheme in the shadows, weaving intricate plots against both the living and the undead alike. As adventurers venture into the depths of this accursed fortress, they find themselves ensnared in a web of treachery and malevolence that echoes throughout the ages.

Shadowfang Keep

The Stonecore

Concealed within the depths of Deepholm's Temple of Earth lies The Stonecore, a subterranean labyrinth steeped in shadow and secrecy. It was within these darkened caverns that the fanatical adherents of the Twilight's Hammer cult conducted their sinister rites, laboring tirelessly to reinforce the fractured form of Deathwing. Utilizing powerful elementium plates, they sought to bind the malevolent Dragon Aspect's shattered body, facilitating his eventual ascent into Azeroth's tumultuous skies. With Deathwing's rejuvenation complete, cataclysmic upheaval ensued as the World Pillar shattered, plunging Deepholm into chaos and destabilizing the very fabric of the elemental realm.

The Stonecore

The Vortex Pinnacle

Perched atop the ethereal expanse of the elemental plane known as Skywall, The Vortex Pinnacle stands as a testament to both beauty and peril. Its resplendent architecture, adorned with gleaming bronze and gold, spans platforms suspended by the very essence of air itself. However, beneath its facade of elegance lies a realm of danger and intrigue. Within the pinnacle's lofty halls dwell the Neferset tol'vir, bound by their dark pact with Al'Akir the Windlord and his merciless legions of elemental minions. As long as the tenuous barrier separating Skywall from Azeroth remains open, the skies above Uldum shall remain a battleground, where terror descends upon the land with unrelenting fury.

The Vortex Pinnacle

Throne of the Tides

Nestled within the unfathomable depths of the Abyssal Maw, the Throne of the Tides stands as the sacred seat of Neptulon the Tidehunter, elemental lord of the aquatic realm. For eons, Neptulon has vigilantly watched over and safeguarded his watery domain from this majestic throne. However, the tranquility of his realm is now imperiled by a formidable coalition of serpentine naga and malevolent faceless ones, united in their sinister quest to usurp his rule. As the very balance of the seas teeters on the brink of upheaval, the Throne of the Tides becomes the focal point of a titanic struggle, its secrets and treasures coveted by those who seek to exploit the chaos for their own gain.

Throne of the Tides

Well of Eternity

In the annals of history, Zin-Azshari, the resplendent capital city of the night elves, stood as a beacon of magnificence ten thousand years ago. Nestled along the tranquil shores of the Well of Eternity, this majestic metropolis was once the seat of power for the Highborne aristocracy. It was within these hallowed halls that the fateful decision was made to breach the boundaries of reality, as the Highborne sought to unlock the secrets of the Twisting Nether. In a calamitous pact, Queen Azshara and her followers extended an ill-fated invitation to the Burning Legion, unleashing an unholy tide of chaos upon Azeroth. Now, beneath the shadow of impending doom, Zin-Azshari becomes the stage for a cataclysmic convergence, as dark forces converge to herald the dread arrival of the demon god, Sargeras.

Well of Eternity

Zul'Aman

Whispers of ancient grievances permeate the air within the hallowed halls of Zul'Aman, once the proud capital of the Amani tribe. Despite rallying his people to arms, Warlord Zul'jin's dreams of restoring the empire to its former glory were thwarted, leaving behind a legacy of unfulfilled vengeance. Now, as the echoes of his defeat reverberate throughout the ages, the Zandalar tribe rises to seize the mantle of destiny. With the united tribes of the Amani at their back, they harbor a relentless ambition to reclaim their ancestral lands and exact a merciless retribution upon those who dared to stand in their path.

Zul'Aman

Zul'Gurub

Zul'Gurub, the ancient capital of the Gurubashi jungle trolls, stands as a testament to a bygone era when their tribe held sway over the vast southern jungles. Within its shadowed confines, the malevolent Hexxer, Jin'do, once conjured forth the savage loa, Hakkar the Soulflayer, unleashing untold chaos upon Azeroth. Now, as whispers of dark machinations echo through the dense foliage, a renewed alliance between the Gurubashi and Zandalar trolls breathes life into old ambitions. Together, they plot to forge a unified troll empire, resurrecting the dreams of conquest and dominance that have long slumbered within the heart of Zul'Gurub.