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Archery Skill Tree in Ravendawn

Archery Skill Tree in Ravendawn

The art of archery has long been revered for its precision, speed, and tactical advantage in combat. Archery users, often embodying the characteristics of hawks and falcons, possess a unique blend of keen eyesight, agility, and strategic prowess that sets them apart on the battlefield. They excel in ranged combat, utilizing a variety of specialized arrows to strike down their foes from a distance with deadly accuracy.

One of the defining features of Archery users is their ability to maintain distance from their opponents while delivering devastating blows. They possess remarkable swiftness, allowing them to swiftly draw and release arrows with remarkable speed, catching their enemies off guard and often before they can mount a counterattack. This agility is complemented by their sharp vision, enabling them to spot targets from afar and adjust their aim with pinpoint accuracy.

Ravendawn - Dev Blog - Archery

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Active skills

Wind Arrow Wind Arrow: Shoots an arrow that deals (85% Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Concussive Shot Concussive Shot: Shoots an arrow that deals (75% Weapon Power) weapon damage and slows the target by 20% for 4 seconds. Increases slow by 5% per 10 Aether consumed.

Viper Arrow Viper Arrow: Shoots an arrow that deals (60% Weapon Power) weapon damage to the target and applies poison that deals (5% Weapon Power) weapon damage per second for 8 seconds. Poison damage is increased by (3% Weapon Power) weapon damage per 10 Aether consumed.

Disengage Disengage: Shoots an arrow that deals (100% Weapon Power) weapon damage. It knocks you back by 2 tiles and the target by 3 tiles while slowing the target by 50% for 1.5 second.

Snaring Shot Snaring Shot: Shoots an arrow that deals (50% Weapon Power) weapon damage applying snare to the target for 2 seconds. The duration of the snare is doubled if the target is not a player.

Precision Shot Precision Shot: Channel for 2.5 seconds to shoot a powerful arrow. It deals (300% Weapon Power) weapon damage to the target. Casting time is reduced by 0.5 seconds per 10 Aether consumed.

Quick Fire Quick Fire: Shoots 3 arrows, each one dealing (55% Weapon Power) weapon damage for 3 seconds. Shoots 1 additional arrow per 10 Aether consumed.

Venom Grenade Venom Grenade: Throw a venom grenade in a small area, dealing (20% Weapon Power) weapon damage per second for 6 seconds. Affected targets are slowed by 30% and their received healing is reduced by 30% for 6 seconds.

Dawn Arrow Dawn Arrow: Shoot an arrow in a small area. Targets in the affected area will become Blinded and Confused for 2.5 seconds.

Rain of Arrows Rain of Arrows: Shoots a rain of arrows in a medium area for 2 seconds, each arrow dealing (25% Weapon Power) weapon damage and slowing enemies hit for 30%, for 1 second. The shooting duration increases 0.5 seconds per 10 Aether.

Spirit Rangers Spirit Rangers: Shoots nine arrows over 2 seconds, each arrow hitting the target and dealing (50% Weapon Power) weapon damage.

Dragons Arrow Dragons Arrow: Shoots an arrow that causes the target to burn, dealing (80% Weapon Power) weapon damage per second for 4 seconds. Creates a burning ground between you and target applying the same effect to enemies crossing it and 20% slow. Cooldown is reduced by 3 seconds per 10 Aether consumed.


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Passive skills

Note: Something to keep in mind is that you must have at least 3 active skills unlocked to be able to choose a passive one.

Blitz Blitz: Whenever you deal damage, you have a 10% chance to increase your haste by 30% for 6 seconds.

Careful Aim Careful Aim: Your attacks to targets with 80% or more health deal 20% more damage.

Clear Focus Clear Focus: Every 5th basic attack on the same target restores 10 Aether. Clear Focus lasts for 10 seconds. Every subsequent stack will refresh the duration.

Fleetfooted Fleetfooted: Taking damage for at least 10% of your maximum health within 2 seconds will increase your movement speed by 30% for 3 seconds. This effect can occur once every 20 seconds.

Marked for Death Marked for Death: Your attacks apply Mark for Death to the target, reducing target's (Defense Power) by 0.35% for 6 seconds, up to 15 stacks, this effect can be applied once every 1.2 seconds. Every subsequent stack will refresh the duration. Upon reaching 15 stacks, the (Defense Power) reduction is doubled for 6 seconds, stacks will be reseted when this effect ends.

Clever Adaptation Clever Adaptation: Whenever you deal damage to a target, if it is 4 or more tiles away from you deal an extra (15% Weapon Power) weapon damage. However, if the target is 3 or less tiles away from you, increase the effectiveness of your slows and snares by 30%.