Cooked karambwan, a karambwan that has been thoroughly cooked and is edible.
Poison karambwan, a poorly-cooked karambwan that is poisonous.
Karambwan paste, ground poison karambwan used to tip spears and hastae.
Karambwan vessel, the item used to catch karambwan.
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Raw karambwan are molluscs native to the tropical island of Karamja. Catching one requires 65 Fishing and a karambwan vessel using raw karambwanji as bait after completing the Tai Bwo Wannai Trio quest. Each catch yields 50 Fishing experience. The karambwan fishing spots are north of the Ship Yard and east of the harpie bug swarms at fairy ring code dkp.
Unlike regular Fishing, karambwan may steal karambwanji from the vessel without catch. When this occurs, a filtered game message will state A Karambwan deftly snatches the Karambwanji from your vessel! The rate of occurrence is the inverse of the fishing chance graph below.
To be able to cook a karambwan thoroughly, players must speak to Tinsay in his hut after completing the Tai Bwo Wannai Trio quest. When using a raw karambwan on a fire or cooking range, two options of cooking are given: poorly or thoroughly. Cooking poorly requires 1 Cooking, but yields a poison karambwan and 80 Cooking experience. Cooking thoroughly requires 30 Cooking yielding a cooked karambwan and 190 Cooking experience. Poison karambwan cannot be cooked again to obtain a cooked karambwan. Karambwan stop burning at 99 Cooking, 93 Cooking at the Hosidius Kitchen, or 87 Cooking at the Hosidius Kitchen after completing the elite Kebos Diary.
Catching a karambwan is a medium Karamja Diary task, while Cooking a karambwan thoroughly is a hard Karamja Diary task.
Raw karambwan can be purchased from Tiadeche's Karambwan Stall, which has a fast restock rate. Cooking karambwan by buying them is a popular Cooking method for Ultimate ironman players.
Cooked karambwan is a type of food that can be obtained by thoroughly cooking raw karambwan on a fire or cooking range, requiring level 30 Cooking and granting 190 experience when successful. Players may burn a karambwan while cooking one, resulting in a burnt karambwan; the burn rate while cooking these will decrease as players reach higher Cooking levels. It will stop burning entirely at Cooking level 99 on both ranges and fires. It is possible to use tick manipulation to cook each raw karambwan in one tick (where other food takes four), increasing Cooking experience rates.
In order to thoroughly cook raw karambwan, a player must first complete Tai Bwo Wannai Trio and then talk to Tinsay afterwards. Otherwise, players can only cook it into poison karambwan.
Eating cooked karambwan heals 18 Hitpoints. As food they have the unique property that if a player eats a different food item or drinks a dose of potion and then immediately eats a karambwan, the karambwan is eaten with almost no delay. This does not work if the karambwan is eaten first, and does not work when eating two karambwan in a row. The "combo eating" tactic can be enhanced further by drinking a dose of Saradomin brew alongside a karambwan and the base food item, enabling a player to heal over 50 Hitpoints very rapidly (eat in the order of food>brew>karambwan). An additional benefit is that eating a karambwan in combat only adds a delay of two ticks before the player can attack again, while most other foods have a delay of three ticks.
Poison karambwan can be obtained by poorly cooking raw karambwan on a fire or cooking range, granting 80 experience when successful. Players may burn a karambwan while cooking one, resulting in a burnt karambwan; the burn rate while cooking these will decrease as players reach higher Cooking levels. It will stop burning entirely at Cooking level 99 on both ranges and fires.
Eating poison karambwan will damage the player for 5 poison damage, however it only damages once and not constantly, unlike most other poison. If consumed with 5 hitpoints or less, no hitsplat will appear and no damage will be taken. If a player uses a poison karambwan with a pestle and mortar, they create karambwan paste which can be used to poison spears and hastae.
A raw karambwan can also be thoroughly cooked by a player turning it into a cooked karambwan, after completing the Tai Bwo Wannai Trio quest and talking to Tinsay to learn how to cook it thoroughly.
Karambwan paste is made by using raw, poison, or cooked karambwan with a pestle and mortar. The paste produced from a poison karambwan can be used to coat spears or hastae — but not daggers or partisans — with karambwan poison. A weapon coated with this poison will have the suffix (kp). Karambwan paste produced by crushing raw or cooked karambwan cannot be used to poison weaponry.
Karambwan poison deals 6 damage every 18 seconds (30 game ticks), which is the same starting damage as poison(++). If it is not reapplied to the target, the poison deals 1 less damage with each passing minute until the target is no longer poisoned when the damage would be 0.
Karambwan paste can be removed from a weapon with a cleaning cloth.
Karambwan vessels are fishing instruments used for catching karambwan in the northern coastal waters of Karamja. The player receives one during the Tai Bwo Wannai Trio quest, and they can later be purchased from Tiadeche's Karambwan Stall in Tai Bwo Wannai Village for 2 coins. It requires level 5 Fishing to use, although karambwan cannot be caught until 65.
To fish using a karambwan vessel, players must first learn from Lubufu, an aged fisherman that lives near Brimhaven. Prior to finishing the quest, Karambwan can be caught only near Lubufu. After finishing it, however, this spot becomes inaccessible, and the vessel can be used only in eastern Karamja, near a fairy ring (combination dkp). There is a chance that the karambwan will steal the karambwanji without being caught.
Karambwan vessels are designed in such a way that a karambwan can go in, but not get out. The neck of the vessel is far thinner than the body, which is shaped much like the body of a Karambwan. By placing dead karambwanji in the vessel's rounded body, the fisherman can attract the Karambwan.
The karambwanji is the karambwan's favourite prey, but they are most commonly found in small inland bodies of freshwater. Because of this, a Karambwan will do almost anything to reach the fish, including climbing right into the body of the vessel. Once inside, the Karambwan cannot exit the vessel, its tentacles trapped with or behind it.
The design is not fool-proof, however, and often the karambwan will manage to pull the bait from the body of the vessel without climbing fully in. Unfortunately, this annoyance is unavoidable.