OSRS Ironman Magic Guide

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Ironman Magic Guide OSRS

Training Magic as an Ironman in RuneScape involves a unique approach compared to regular training methods. Ironmen prioritize certain aspects to ensure self-sufficiency and efficient progress. 

Early training: Quests

Certainly, completing quests that reward Magic experience can be a smart strategy for Ironman accounts to skip early levels and unlock useful spells like Fire Strike. Here are the quests you mentioned with their Magic experience rewards:

1. Imp Catcher: This quest rewards 875 Magic experience, which is a significant boost for early levels.

2. Witch's Potion: Completing Witch's Potion grants 325 Magic experience, helping you further progress your Magic skill.

3. The Grand Tree: While this quest does require Agility level 25 (which is boostable), it offers a substantial reward of 2,150 Magic experience. This can catapult you to a higher Magic level, unlocking even more spells and abilities.

By completing these quests, Ironman players can quickly advance their Magic skill, gain access to more powerful spells, and save valuable resources that would otherwise be spent on low-level training methods. This efficient use of quest rewards is a common strategy in Ironman mode to progress in various skills.

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Levels 1–43: Strike spells

Training Magic through combat spells, especially in the early levels, can be an effective strategy for Ironman accounts. Here are some points to consider about this approach:

1. Best Strike Spells: Using the best available strike spells is indeed a cost-effective way to train Magic. These spells use relatively cheap runes and provide decent damage per coin spent. Utilizing an elemental staff like those from Zaff's Staffs is a good idea to save runes.

2. Funding Rune Costs: Early money for purchasing runes can be obtained from various sources you mentioned, such as collecting coins from the Stronghold of Security, subduing Wintertodt, training Thieving, or doing the Agility Pyramid. This allows you to sustain your rune expenses while training Magic.

3. Training Locations: Training on monsters like ammonite crabs, sand crabs, Zamorak warriors, blue dragons, twisted banshees, and Ogress Warriors can be effective, but it's essential to choose a location that suits your level and combat abilities. These monsters offer valuable drops and can be safespotted for more efficient training.

4. Risk in the Wilderness: For non-hardcore Ironmen, killing lava dragons in the deep Wilderness for lava dragon bones and rune item drops can be profitable but also risky due to the potential presence of player killers. It's advisable to bring food, energy potions, and be cautious in these areas.

5. Efficiency: The key to successful Ironman training is finding a balance between experience gain and resource conservation. While some methods may offer more AFKability, others might provide faster experience rates. Ironman accounts need to consider their specific goals and playstyle when choosing training methods.

Overall, the outlined training methods offer a variety of options for Ironman accounts to train Magic effectively while also obtaining valuable resources and items for other aspects of their gameplay.





Base XP

Max damage
(without bonuses)

Cost per cast

Wind Strike icon

Wind Strike

magic 1 1

1air rune  1mind rune




Water Strike icon

Water Strike

magic 2 5

1air rune 1water rune 1mind rune




Earth Strike icon

Earth Strike

magic 3 9

1air rune 2earth rune 1mind rune




Fire Strike

magic 4 13

2air rune 3fire rune 1mind rune





Levels 43–55: Superheating

Superheating Using the Superheat Item spell to turn ores into bars is an efficient way to train both Magic and Smithing, especially for Ironman accounts. However, as you mentioned, it can be costly in terms of nature rune consumption. Here are some considerations for this training method:

1. Efficiency: Superheating ores is an efficient way to train Magic and Smithing simultaneously. You gain Magic experience for casting the spell and Smithing experience for smelting the bars. This can save you a significant amount of time compared to training these skills separately.

2. Resource Management: Nature runes can be expensive, so it's essential to manage your resources effectively. You can consider various methods to obtain nature runes, such as high-alching items, killing certain monsters that drop them, or buying them from rune shops.

3. Gold vs. Iron Ores: While using gold ores for Superheat Item is a common choice due to the higher experience gained, iron ores can be a more cost-effective option for Ironman accounts. Iron ores are typically cheaper than gold ores, and the cost per experience point may be more favorable.

4. Alternative Methods: If the cost of nature runes becomes a concern, consider alternative methods for training Magic and Smithing. For Magic, you can explore other combat spells or high-alchemy training. For Smithing, you can smelt ores into bars and then create items, which might be more resource-friendly.

5. Goal-Oriented Training: Keep in mind your overall goals for your Ironman account. While Superheating is efficient for dual-training, you may want to prioritize other skills or activities at times. Balance your training according to your current objectives.

In summary, Superheat Item is a powerful training method for Ironman accounts, but its cost in terms of nature runes should be carefully managed. It's essential to weigh the benefits of efficient training against the expense of runes and adapt your training strategy based on your specific goals and available resources.

Levels 55–99: Bursting, bossing and slaying

As you progress to higher levels in Magic on your Ironman account, you can indeed gain experience passively through a variety of activities and spells. Here are some ways to earn Magic experience efficiently at higher levels:

1. Burst and Barrage Spells: High-level Slayer tasks often involve fighting multiple monsters at once. Using burst and barrage spells like Ice Barrage or Smoke Barrage not only helps you complete these tasks more efficiently but also provides Magic experience as a bonus.

2. Teleport Spells: Continually using teleportation spells like Teleport to House, Teleport to Varrock, and Teleport to Camelot can accumulate Magic experience over time. These spells are frequently used for convenience and quick transportation.

3. Reanimation Spells: The Arceuus spellbook offers reanimation spells that allow you to reanimate ensouled heads for Prayer and Magic experience. This is a unique way to train both skills simultaneously.

4. High-Level Alchemy: As you mentioned, High Level Alchemy is a popular spell for both Magic training and generating income. You can use it on profitable or valuable items, turning them into coins and gaining Magic experience in the process.

5. Bosses: Fighting bosses like Kraken and Zulrah can provide substantial Magic experience. These bosses often have valuable drops, which can be especially useful for Ironman accounts.

6. Mage Training Arena: This activity provides Magic experience through various minigames. While it may not be the fastest method, it can be a good way to passively gain Magic experience while obtaining useful rewards like infinity robes.

7. Quests and Achievement Diaries: Completing quests and achievement diaries often grants Magic experience as a reward. Focus on quests that offer significant Magic experience as you progress.

As you reach higher levels, Magic training becomes less about actively grinding and more about integrating Magic into your regular activities and goals. This allows you to enjoy a well-rounded Ironman experience while steadily progressing your Magic skill.

Other methods

The training methods you've outlined for different Magic levels on an Ironman account are well-structured and efficient. Here's a recap of the methods you've mentioned:

Early Training (Levels 1-55):

1. Arceuus Library: Collecting and turning in books for customers at the Arceuus Library can provide up to 60,000 Magic experience per hour at levels 20-40. This is a cost-effective method, as it doesn't require any runes, and the experience gained is based on your current Magic level.

Arceuus Library

2. Level 55+: High Level Alchemy: At level 55 Magic, casting High Level Alchemy on profitable items such as unstrung maple longbows, gold bracelets, gold bars, battlestaves, and other monster drops is an effective way to gain Magic experience while generating income.

3. Level 33+: Mage Training Arena: Starting at level 33 Magic, you can engage in the Mage Training Arena. This minigame offers various rooms, each with different challenges and rewards. You can gain up to 127,000 Magic experience by obtaining Bones to Peaches and using it in the Alchemist's Playground room. You can also work towards unlocking items like infinity boots, a master wand, or mage's book.

Mage Training Arena

4. Enchanting Chamber: For players with at least 57 Magic, the Enchanting Chamber provides a good opportunity to gain enchantment pizazz points. This can be an efficient way to train Magic and obtain runes for enchanting spells.

5. Mud Battlestaff (Level 68+): After reaching level 68 Magic, you can use a Mud battlestaff to enchant items in the Enchanters Playground. This method becomes cost-effective as it essentially grants free Magic experience due to the rewards received for enchanting items.

6. Lava Battlestaff (Level 87+): For even better experience rates, you can use a Lava battlestaff to cast Lvl-6 Enchant in the Enchanters Playground. This method provides efficient Magic training and further reduces rune costs.

These methods offer a structured progression for Ironman accounts to efficiently train Magic while considering resource management and cost-effectiveness. It's important to adapt your training strategy based on your specific Magic level and goals as you progress through the game.

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